We probably should have a few posts on "what I learned from my Kickstarter success", but, alas, I cannot give you that. I wanted to get back to everyone on my experiences and what I learned. And I wanted to send this after it was finished so as not to look like I was looking for more backers.
Here is a list of my mistakes. If you're gonna do it, Do this:
1) Get backers before launch.
This is the number one thing to a Kickstarter. I learned after that the majority of successful Kickstarters start out with backers nearly fully matching goal on day 1. Why? Backers want to know a project will fund because most don't fund. Even if you don't completely fund, having most of the jar full of money also helps make the project look desirable.
2) Make the creative as beautiful as you can.
In fact, if I do this ever again, I'll probably use a cover artist for artwork. I dabble with ads and can work with Canva but I'm a a writer not an expert designer.
3) Limit your tiers and prizes.
Keep it simple. Being that it was my first Kickstarter, I had way too much fun offering too much. It made the campaign confusiong.
4) Advertise.
Advertise? No, that's the one thing I was unwilling to do with this project and might be something I'll never do. The whole point of my project was to bring in more funds.
But I've since found out that backers that do very well tend to advertise A LOT. Sound familiar? It's a bit like many authors in our writing biz. It sounds silly to me that someone would spend a motherland of cash on advertising that they need money to fund something. Ah, what a world...
The best thing I got out of my personal experience was creating trailers for my books. I also used the whole thing as extra advertising for my launch, so it wasn't all a loss. But I probably won't put the energy into one of these again.